You can also earn some extra credit by flogging your old bike gear. This currency is what you’ll use to buy new parts and improvements to all facets of your team.
You also earn cash, or as the game calls it – credits. There’s a deep career mode where you’ll be able to expand your bike collection, your research and development, and your management team by spending Team Points earned during races. There’s just as much happening off the asphalt as there is on it. The faster you move your pit crew, the quicker you’re back on the track. But in the middle of a race when I’m already lagging behind because of a few clumsy crashes? It’s not ideal. I was relaxed, humming along to my tunes, and genuinely interested in what was going on and seeing what makes a bike work. This is also how you tweak your ride at the home base garage, but I didn’t mind it at all in that setting.
During a race where every second counts, I didn’t really like the idea that quick-time prompts would affect my total time in the pits, especially when the on-screen prompts weren’t always accurate, though I’m putting that fault down to it being an in-progress build. So twirling the left stick, pushing the stick and the cross button and holding that combo for a moment – this is how parts are removed, and then repeated to put parts on. But, before the pit crew will start stripping your machine, you need to follow the on-screen prompts to get them to do their job. During pit stops, you can change your bike’s gear to suit your needs and tweak other performance modifiers. Yes, you read that right – quick time events in a racing game. What I may have a whinge about is the quick-time events. It’s basically WRC 9’s career mode tweaked and enhanced for bike racing, and I really enjoyed WRC 9’s progressions, so you’ll hear no complaints from me. The career mode bears more than a passing resemblance to WRC 9’s career mode, which isn’t a bad thing. The engine isn’t the only shared aspect between RiMS Racing and the WRC games.
#RIMS RACING DEMO SERIES#
It’s no surprise the game looks as great as it does – it’s using the KT Engine by the Nacon-owned studio KT Racing, some of the best in the racing business with the hugely successful WRC series being built on the proprietary engine, as well as the upcoming Test Drive Unlimited: Solar Crown.
Real-life tracks, varying levels of realism on those tracks (depending on your chosen settings,) and graphics that bring the motorsport to life, and remind me that Super Hang-On was once the pinnacle of bike games. It’s motorbike racing and RiMS Racing does the basics just as well as anything else out there. On the racing side, there’s not much that we haven’t seen done before. I thought it sounded a bit overly ambitious, but then I played a preview build for myself and every word was true. The developer was keen to push the realism, stating that there are over 500 spare parts you can use to modify your bikes and that you can take them apart, replace every component, and optimise your ride to your own specifications. I sat through a presentation recently where my fellow media peeps and I were talked through the intricacies of RiMS Racing.